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Unity universal BepInEx plugins
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ljoonal 3527b7e468
Add mouse control
8 months ago
FrameFocus Change to using Directory.Build.props 9 months ago
InputFinder Change to using Directory.Build.props 9 months ago
MouseControl Add mouse control 8 months ago
SpoofHWID Change to using Directory.Build.props 9 months ago
.gitignore Add .directory file to gitignore 9 months ago
All-Plugins.csproj Create a csproj for all the plugins 9 months ago
Directory.Build.props Change to using Directory.Build.props 9 months ago
LICENSE Initial commit 1 year ago
README.md Add mouse control 8 months ago


BepInEx plugins

No warranty is provided for these plugins, and they're provided as-is. I've tested them with one uncommon Unity/Mono game, no clue if they work in other games, so do tell me if you try them out!

Plugins list

HWID Spoofer

Spoofs the unity getter for HWID. I strongly oppose anything privacy invasive, and wanted to learn modding so created this as my first plugin.

Malicious users will always find a way to achieve the same effect (running in VM's for example). So I don't see an issue with providing the source code for how to do it with BepInEx. Since other smart modders could just look at knah's similar MelonLoader mod anyway, which was the inspiration for this plugin and is licensed under the same GPL3.

Frame Focus

Allows you to limit the max framerate when alt-tabbed.

Credit to the original MelonLoader mod with the same name by MintLily, which is licensed with the same GPL3 license. This one does basically the same thing, but uses BepInEx instead of MelonLoader.

Input Finder

Logs the currently pressed keys when enabled, which will allow you to find the KeyCode's to things just by pressing them. It's recommended to set the Enabled config value to false when actually playing the game, since getting all the possible keys will most likely impact your performance.

Mouse Control

A mod that force locks the mouse to the game constantly.


Drag the required DLL's (listed in the Directory.Build.props file and the .csproj files) into the Libs folder. Then use the dotnet build command to build.

Alternatively you can try to open the folder in Visual Studio, but I cannot provide help for using that. If you do want to improve the situation, do feel free to contribute!


Contact me or send me git patches that you want merged, or if you have an account on my git just send a PR.