||2 days ago|
|.vscode||2 days ago|
|FrameFocus||2 days ago|
|InputFinder||2 days ago|
|SpoofHWID||2 days ago|
|.gitignore||2 weeks ago|
|LICENSE||2 weeks ago|
|README.md||2 days ago|
|shared.props||2 days ago|
No warranty is provided for these plugins, and they're provided as-is. I've tested them with one uncommon Unity/Mono game, no clue if they work in other games, so do tell me if you try them out!
Spoofs the unity getter for HWID. I strongly oppose anything privacy invasive, and wanted to learn modding so created this as my first plugin, thusly it was created.
Malicious users will always find a way to achieve the same effect (running in VM's for example). So I don't see an issue with providing the source code for how to do it with BepInEx. Since other smart modders could just look at knah's similar MelonLoader mod anyway, which was the inspiration for this plugin.
Allows you to limit the max framerate when alt-tabbed.
Credit to the original MelonLoader mod with the same name by MintLily, which is licensed with the same GPL3 license. This one does basically the same thing, but uses BepInEx instead of MelonLoader.
Logs the currently pressed keys when enabled, which will allow you to find the KeyCode's to things just by pressing them.
It's recommended to set the
Enabled config value to false when actually playing the game, since getting all the possible keys will most likely impact your performance.
Drag the required DLL's (listed in the
shared.props file and the
.csproj files) into the Libs folder, open in VSCodium/VSCode press
F1 and run the build tasks. Please note that it working does depend on you having the
dotnet command available in your environment. Or if you're not using VSC, you can just copy the commands and execute them manually on the command line.
Alternatively you can try to open the folder in Visual Studio, but I cannot provide help for using that. If you do want to improve the situation, do feel free to contribute!
Contact me or send me git patches that you want merged, or if you have an account on my git just send a PR.